Virtual Presentation at CSCL
2002, Thematic Track: Virtual Reality:
3D Multi-user Virtual Worlds for Education: Knowledge Building in the Vlearn3D.org Community
Collaborative information visualizations: Augmenting, evaluating, and studying virtual worlds and their evolving communities
SLIS, Indiana University, Bloomington
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Before I start my talk, I would like to thank the VLearn3D Advisory committee, AW, and all the many people which help convert this digital space into an exciting place - a place for teaching, research, and collaboration. I am VERY proud to be part of this community.
Meow -- one of my students
-- will help to compile questions. Please feel free to wisper to her at
Now, let the talk begin.
**"Collaborative information visualizations: Augmenting, evaluating, and studying virtual worlds and their evolving communities"**
We are being overwhelmed
with the data of more than five thousand years and more history than any
one person can absorb.
Information Visualization (IV) techniques can be utilized to transform data and information that are not inherently spatial, into a visual form allowing the user to observe and understand the information.
In parallel, collaborative 3-D virtual worlds (VWs) are rapidly growing in size and number of simultaneous users.
These 3-D worlds can be (and are used) to create shared knowledge spaces also called information landscapes that exploit human spatial perception and memory.
However, new techniques are needed to augment virtual worlds, to evaluate and optimize them, and to study their evolving virtual communities.
A second world - called Mirror
Palace - will be used to visualize user interaction data such as navigation,
manipulation, chatting, and Web access (right image).
For more information see http://vw.indiana.edu/.
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**Guide users spatial and social navigation by providing:**
What places to see, what
to do? What are the most popular places?
What is new? Who is online? Whom can I ask for which information?
When is a specific user typically available and where? …
**Help world builder and
researchers to evaluate & study VWs and their communities by visualizing:**
* General usage patterns
Where do users login from? Who are they? How long do they stay?
Do they login regularly or irregularly? How many people are in the world at which time?
* Navigation patterns
Which general routes do users take?
What are the most popular places?
How do people move and place themselves in urban space?
Are there well-traveled paths that may indicate a particular problem solving strategy?
Which places are multi-way branching places, pass through places, or (final) destination areas?
* Manipulation patterns
Who manipulates which objects, when?
* Conversation patterns
Where do people talk?
Which places in 3D are used for long, intricate, never-ending discussions and which are sites of quick exchanges?
How long, about what, whom do people talk to? What is the size of conversational groups?
How do conversational topics evolve? How does the environment influence conversational topics?
* Web access patterns
Which web pages are accessed by whom, when, from where, and how often?
Chat log files can be analyzed
based on how often particular individuals talked about specific topics
Teleports and web links can be plotted on the map (right).
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iPalace and iGarden are envisioned
as 3-D dynamic ‘twin worlds’.
In fact, both worlds are "Collaborative Information Visualization Environments" that facilitate (1) Collaborative information access & management. (2) Communication among users. (3) Visualization of user interactions.
Both worlds will come with a 2-D web interface and a 3-D collaborative space.
Both are automatically generated and updated based on user interaction data adapting to changing needs and user behavior.
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Are there any questions?
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Thank you for your attention - I will be happy to answer your questions.
Last modified: 01/09/2002